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UPDATE!

Hey! I'm back with new updates for the game!
However, I've transferred the project to a new page and there is a lot of new stuff there to see!

New Project Page


Bow 'n Fly (working title) is a first-person shooter game where you play as a ninja armed with a bow and a supernatural ability to turn yourself into a spirit and launch yourself. 

The main gameplay loop consists of shooting and flying. Your flying depends on your shooting because hitting any target will regenerate your launching ability, which you have only one charge of.

The mechanic is kinda complicated to explain but when you master it, the movement becomes fluid and combat becomes very energetic and fun.

There is only one enemy at the moment and the goal of this demo is to collect feedback on the movement and the idea in general. The project is WIP and will continue to grow.

I'm very excited to see your feedback as it is the first serious project I'm working on!


Credits to Daniel Darko for a ninja model
Credits to twistedc3 for a bow and arrow model

Download

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Click download now to get access to the following files:

MovementDemo_Final.rar 283 MB

Comments

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hello i enjoyed this a lot, the movement feels very fun, the flipping in the air is insane and made me naeseous lol. i would love to see an actual game that uses this.
having bigger targets than the lanterns to hit would be nice too, so that i wouldnt have to spend so long lining up the shot, which detracts from the otherwise fluid mechanics.

also! i think you should change the sky from being a single colour to maybe having some like planets and stars in it so that its easier to track my orientation while im flipping around :)

Thank you so much for your feedback!!
I'll make sure to fix the issues, I'm currently working on a weapon system and making the actual gameplay. Would love to hear your opinion on the enemies (the flying skulls) and slow-motion as I'm planning on removing it for the dynamics. I'm currently deciding on the exact art style and thinking about the sky aswell.
Thank you again for taking the time to check the game out!! It means a lot)

i think that removing or at least lessening the slow motion is a good idea. the skulls arent very fun in this demo because they arent being used for anything, i imagine theyd be fine in a different context